3d mental ray the following render effects are not compatible with the bitmap format selected for redering.the selected bitmap format is:RGBA color 32 bits/channel
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Rendering Effects and 32–bit Floating-Point Output Most rendering effects in 3ds Max are not compatible with 32-bit floating-point output, such as that provided optionally by the mental ray renderer (see Frame Buffer Type). If you render using one or more unsupported effects, showout that fuck porblem.
Lets you choose the bit depth of the output frame buffer: Integer (16 bits per channel)Outputs 16 bits per channel of color information. In 3ds Max, this is the default output format. Floating-Point (32 bits per channel)Outputs 32 bits per channel of color information. This method supports high-dynamic-range imagery (HDRI). In 3ds Max Design, this is the default output format. ImportantFloating-point, 32-bit output is required for lighting analysis in 3ds Max Design.Ok now how to change that 16 or 32 bit ! look at below img
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